using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerIdel : IplayerFSM 
{
    public PlayerIdel(PlayerFSMSystem fSMSystem, IPlayer character) : base(fSMSystem)
    {
        mCharacter = character;
        mPlayerstateId = e_PlayerstateId.Idle;
    }

    public override void DoBeforeEnter()
    {
        mCharacter.InIdle();
    }

    public override void DoBeforeLave()
    {
        mCharacter.LeaveIdle();
    }
    public override void Update()
    {
        mCharacter.UpdateIdle();
    }
}
